The Fallout TV series has made a triumphant return to streaming services, and it's accurate to state that audiences were delightfully shocked by the excellence of its initial run. By portraying the atomic-age, post-apocalyptic United States through the perspectives of three different characters, it managed to capture various facets of the player's experience.
There was vault-dweller Lucy, striving to act with integrity and finding that the ruined world made that very difficult; Max, the militant faction initiate, who begins to question his organization's dogma and causes significant chaos in robotic power armour; and the Ghoul, a standout performance who has long since lost any sense of morality out in the irradiated wastes.
The debut season's finale unveiled key information about who helped cause the atomic conflict that trapped a population in bomb-proof bunkers for an extended period. It also posed numerous mysteries unresolved for the upcoming chapter – and, now, hopes are significantly higher.
“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks Jonah Nolan.
“Heading into the initial season, everyone’s like, ‘Just get it right’,” comments the game director. “We’re over the moon with the response to the show, so now people are coming in with more eagerness and new expectations.”
The new season is taking place in the neon-lit city, the backdrop of the beloved game Fallout: New Vegas, which is often praised for having the sharpest dialogue and personalities in the franchise, even if it was technically flawed at launch.
“It embodies a arid atmosphere, a Southwestern essence, that’s so essential to that game,” notes Nolan. “That dusty, desolate Route 66 aesthetic of the game is so much rewarding to translate into the show.”
In the series narrative, a considerable period has elapsed since the story of the New Vegas game by the time the characters make their way there. Yet, the creators hint that it does reference the gamer's experience.
The Fallout TV series is praised for its tactile feel – its production team insisted on authentic items and locations were fabricated, echoing the cobbled-together nature of the settlements in the games.
“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all filmed against a blue screen,” comments co-creator Geneva Robertson-Dworet. “The primary goal of an translation, especially of a interactive medium, is to appear as if it’s real.”
Indeed, virtually everything you see on-screen is practical, even the legendarily scary irradiated monsters known as the apex predators. In the show, they are brought to life with puppets, and were by all accounts pretty frightening up close.
The Fallout series succeeds because it is made by accomplished storytellers who are also dedicated players, in collaboration with the original creators behind the video games. This shared passion for the world is evident in the finished show.
The second season is launching on a episode-by-episode basis rather than as a all-at-once release, offering a different experience from the initial release. This approach will foster a different viewing experience, something the team themselves are excited to engage with.
“It's richer, it’s bigger, it’s more humorous, it has a lot of twists,” teases the game director. “I’m looking forward to seeing what people think.”
Elara Vance is a UK-based astrophysicist and science communicator with over a decade of experience writing about space and technology.